Lunei:Roadmap

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Lunei Roadmap

Lunei high level project tracking and status For more detailed/task tracking: https://github.com/alwynd/Lunei/projects/1


Current Project Status: On Track

Current Release Date: 2022 December



Current High level Project Status
Outcome Status Percentage Reason Date
Complete Concept Completed 65% Concept was delivered, but certain requirements were not met 2019 January
Complete World Building In Progress 7% Foliage, Town kits, Cave kits 2020 December
Complete Characters Not Started 0% Characters ( Playable, NPC ), Clothing, Equipment, Armor, Weapons, Animations Powers and Spells 2022 December
Complete Quests Not Started 0% Quests, Navpoints, Maps 2022 December
Complete Encounters In Progress 1% Encounters and open game mechanics ( AI ) 2022 December
Complete UI Not Started 0% User Interface 2022 December
Complete Game In Progress 1% Playable stable 2022 December



Lunei Roadmap for release.
ID Category Action Description Depends On Priority Role Status Est. / Compl.
IS_001_SETUP Infrastructure Infrastructure setup Servers, Wiki, Storage, Cloud, Email, Domain, GitHub, Project Trakcing None High Architects, Engineers Completed 2018 December
C_009_LORE Concept Story/Lore Story, Lore general backstories, characters and enemies, settings, high level environments etc. None Normal Writers in Progress On going
C_011_CREF Concept Gather References Gather resource/reference images/material to guide concept and game/level design. None Normal Artists In Progress On going
C_010_CART Concept Concept Art Concept for architecture, characters and general game look and feel. C_011_CREF Normal Artists Completed 2019 January
M_010_ROCK Modeling Rocks/Boulders Modeling rocks/boulders. None Normal Artists Completed 2019 January
M_008_LSCAPE Modeling Landscape Creation in World Creator Landscape creation in World Creator. None Normal Artists Completed 2019 January
GD_008_TMAP Game Design Test Map Create test map ( TestLevel ) in UE4, to demo all actors/tech. None High Designers Completed 2019 January
GD_009_DMAT Game Design Dynamic materials Dynamic scaling materials for static meshes None Normal Designers Completed 2019 February
LD_030_LSCAPEI Level Design Landscape and Materials Landscape import from World Creator, create dynamic scaling materials. M_008_LSCAPE Normal Designers Completed 2019 February
LD_041_SKY Level Design Skysphere Dynamic skysphere blueprint. None Normal Designers Completed 2019 January
LD_040_WTHER Level Design Weather and Volumetric Fog Dynamic Weather, rain snow and volumetric fog effects on triggers. None Normal Designers Completed 2019 February
LD_031_CSPLINE Level Design Custom Spline Mesh Custom spline mesh creator, in editor. For ropes, vines, pipes, etc. None Normal Coders Completed 2019 March
LD_032_CSPAWN Level Design Custom Spawner Custom blueprint spawner, usable in editor None Normal Coders Completed 2019 March
LD033_VINDRAP Level Design Custom Vine/Rope Spline Draping Allows for draping vines across meshes in the editor M_010_STFOL Normal Coders Completed 2019 March
M_011_STFOL Modeling SpeedTree foliage Modeling grass, trees, bushes, vines. None Normal Artists Completed 2019 April
LD_043_RRS Level Design Build Roads and Rivers Build Roads and Rivers to match Lunei map. None Normal Designers In Progress 2 Months
GD010_POPFOL Game Design Populate World with Foliage Populate the main world with procedural foliage LD033_VINDRAP, M_011_STFOL, M_010_ROCK, LD_043_RRS Normal Designers In Progress 1 Month
M_021_TEMPLEKIT01 Modeling Temple kits Modular Temple kit modeling. TempleKit01 = Medieval None Normal Artists Not Started 1 Month
M_022_CAVEKIT01 Modeling Cave kits Modular Cave kit modeling. CaveKit01 = DampNDark None Normal Artists Not Started 1 Month
M_020_TOWNKIT01 Modeling Town kits Modular Town kit modeling. TownKit01 = Medieval None Normal Artists Not Started 1 Month
LD_040_TDES Level Design Build Town Baldorain Build Baldorain exterior using Modular kit01 M_020_TOWNKIT01 Normal Designers Not Started 1 Month
LD_041_TEMPDES Level Design Build Baldorain Temple Build Baldorain Temple exterior using Modular kit01 M_021_TEMPLEKIT01 Normal Designers Not Started 1 Month
LD_042_CAVDES Level Design Build Cave Build Cave near Baldorain using Modular kit01 M_022_CAVEKIT01 Normal Designers Not Started 1 Month
M_048_PROPALL01 Modeling Prop modeling World Model props for populating world exterior. None Normal Artists Not Started 1 Month
M_046_PROPCAVE01 Modeling Prop modeling Caves Model props for populating cave interiors. None Normal Artists Not Started 1 Month
M_047_PROPTEMP01 Modeling Prop modeling Temple Model props for populating temple interiors. None Normal Artists Not Started 1 Month
M_045_PROPTOWN01 Modeling Prop modeling Town Model props for populating town interiors. None Normal Artists Not Started 1 Month
LD_048_POPTOWN01 Level Design Populate Town Interiors Using the prop kits, populate the town interiors. M_045_PROPTOWN01 Normal Designers Not Started 1 Month
LD_049_POPCAVE01 Level Design Populate Cave Interiors Using the prop kits, populate the cave interiors. M_046_PROPCAVE01 Normal Designers Not Started 1 Month
LD_050_POPTEMP01 Level Design Populate Temple Interiors Using the prop kits, populate the temple interiors. M_047_PROPTEMP01 Normal Designers Not Started 1 Month
GD_060_MISC1 Game Design Misc Break Take 30 days assessment, ensure project is on track. Assign strike teams as required. LD_050_POPTEMP01 High Leads Not Started 1 Month
M_060_CHAR1 Modeling Character Models Model, texture playable characters, iteration 1 None Normal Artists Not Started 2 Months
M_061_CHARCLOTH Modeling Character Clothing Model, texture playable character clothing, iteration 1 M_060_CHAR1 Normal Artists Not Started 1 Month
M_062_CHARWEAP Modeling Character Weapons Model, texture playable character weapons, iteration 1 M_060_CHAR1 Normal Artists Not Started 1 Month
R_063_RIG Rigging Rigging Rig characters. Ensure they work with Mixamo scripts and skeleton, as per the design document. M_060_CHAR1 Normal Artists Not Started 2 Months
A_063_CHARANIM Animation Character Animation ( Combat ) Integrate character animation using the company rebind scripts and the Mixamo animation packs for Combat. R_063_RIG Normal Animators Not Started 1 Month
A_064_CHARANIM Animation Character Animation ( Gestures ) Integrate character animation using the company rebind scripts and the Mixamo animation packs for Gestures. R_063_RIG Normal Animators Not Started 1 Month
GD_070_MISC2 Game Design Misc Break 2 Take 30 days assessment. Ensure character animations are sufficient to keep project on track. A_064_CHARANIM High Leads Not Started 1 Month
GD_071_CHAR1 Game Design Character base classes (c++) Design and Code the base classes for the characters. ( This will be iterative ) GD_070_MISC2 Normal Coders Not Started 1 Month
U_071_UI User Interface Create the User Interface Implement the initial User interface ( iterative ) GD_071_CHAR1 Normal Artists Not Started 2 Months
LD_072_CHAR1 Level Design Introduce Characters Integrate and import the hero/playable characters with their animation, clothing, weapons and props. GD_071_CHAR1 Normal Designers Not Started 1 Month
LD_073_CHAR2 Level Design Character Customization and Possession Complete character customization and possession. LD_072_CHAR1 Normal Designers Not Started 2 Months
GD_074_QST1 Game Design Quests Design and code the game quest system. It must integrate with the UI / Map with Nav points. LD_073_CHAR2 Normal Coders Not Started 2 Months
LD_075_QST1 Level Design Quests Create the main quest for the game. GD_074_QST1 Normal Designers Not Started 1 Month
LD_076_QST2 Level Design Quests Create the side quests for the game. GD_074_QST1 Normal Designers Not Started 1 Month
LD_077_MISC3 Game Design Take 30 Days Break Assess project status, assign strike teams as required. LD_076_QST2 High Leads Not Started 1 Month